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Battletech battlemaster
Battletech battlemaster




battletech battlemaster

Even just dropping one hand could mean an extra heat sink in that arm if it’s empty. Eating up slots that could be spent on a DHS on an energy mech really does hurt. This makes taking it down pretty easy, and XL’s pretty risky (though it’s an assault, so that’s kind of a moot point). The front profile is very broad, leading to easily identifiable and focused hitboxes.The torso twist speed is a bit low to excel at it, but you can catch a fair few shots with your arms and they’re quirked up with 14 armor. There’s a decent quirk spread nothing really crazy but at the same time most variants have 3 of the 4 laser quirks at around a 10% generic power level.Not counting AMS, they all have between 8 and 10 hardpoints, which is a lot for an IS mech. This is one of its main advantage over the Stalker, and it means you get more (potential) internal heat sinks. Unfortunately, you do have to expose more than you would in the Stalker which makes it more vulnerable, but less than you would in most other mechs. They’re very close to cockpit-level, and there are up to 6 of them. Pretty high energy mounts in the side torsos.

#Battletech battlemaster free#

But if anything I just mentioned tickles your fancy, feel free to get that too. But if I had to pick 3 to master a chassis with, I would definitely go BLR-2C, BLR-1G, and BLR-1S. The rest have their own gimmicks but are just not at the same power level: the BLR-3M has the most energy hardpoints at 8, the BLR-1GHE has a unique quirk which reduces the effect of ambient heat, the BLR-1S is a good missile boat, and the BLR-1D has the most ballistics of the bunch (though I’d personally rate it as the worst). In third we have the BLR-3S, which doesn’t have anything particularly special but its quirks are decent enough. After that, the BLR-1G’s quirks let it fit pretty well into the current meta, making it my second pick, as it adds quite a bit of firepower when compared to the BLR-2C. This new variant may not have the same offensive quirks as the others, but the structure quirks make it much tankier than the other variants, without sacrificing much in the way of firepower. Topping the charts, though, has got to be the BLR-2C. The Battlemaster is one of the mechs that’s been variant-spammed to hell (actually tied with a few others for the prestigious award of “most variants”), which has led to more than a few headaches on my part due to the quirks being pretty goddamn similar on most of them too. In the current status quo, however, it is actually kinda decent, accompanying mechs like the Banshee and Stalker at the top of the Assault totem pole. When the Battlemaster was introduced, there were no quirks, it was visually very indistinct (in my opinion, it’s one of the very few mechs that PGI really missed the mark on artistically – seriously look at its TT artwork, it looks so friggin weird but I think in a cool way, though I am glad they didn’t go for the hand holding a gun thing…so tacky), and it was just generally worse than every competitor it had. The Battlemaster has found itself in a position of power lately, coming in as one of the best mechs in the game since the latest quirk pass.






Battletech battlemaster